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	<title>Comments on: Looking for advice on open source licenses</title>
	<atom:link href="http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/</link>
	<description>Thoughts on life, liberty, and information technology</description>
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		<title>By: Chris G.</title>
		<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/#comment-412609</link>
		<dc:creator>Chris G.</dc:creator>
		<pubDate>Sat, 07 Feb 2009 02:36:13 +0000</pubDate>
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		<description>Unfortunately I do not know anything about open source licenses. I may have to do some research here to see if there is an acceptable choice for us.</description>
		<content:encoded><![CDATA[<p>Unfortunately I do not know anything about open source licenses. I may have to do some research here to see if there is an acceptable choice for us.</p>
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		<title>By: brian</title>
		<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/#comment-412244</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidesofmarch.com/?p=339#comment-412244</guid>
		<description>CSFBL will likely not be open-sourced -- at least, not in its current state -- but its successor, CSBB, will. Obviously, I will only expose code once it&#039;s practical that it won&#039;t reveal what shouldn&#039;t be revealed (e.g. algorithms that need more masking before being revealed). I wouldn&#039;t just air-drop all the existing CSFBL (messy and disgusting) code to the public; I&#039;d only add things as they became practical to re-implement in CSBB.</description>
		<content:encoded><![CDATA[<p>CSFBL will likely not be open-sourced &#8212; at least, not in its current state &#8212; but its successor, CSBB, will. Obviously, I will only expose code once it&#8217;s practical that it won&#8217;t reveal what shouldn&#8217;t be revealed (e.g. algorithms that need more masking before being revealed). I wouldn&#8217;t just air-drop all the existing CSFBL (messy and disgusting) code to the public; I&#8217;d only add things as they became practical to re-implement in CSBB.</p>
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		<title>By: MeddlePAL</title>
		<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/#comment-412199</link>
		<dc:creator>MeddlePAL</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidesofmarch.com/?p=339#comment-412199</guid>
		<description>Brian, two other semi-related questions:

(1) If you open source the code to CSFBL won&#039;t current CSFBLer&#039;s be able to see all the hidden modifiers? People would be able to calculate greed factors, etc.

(2) What does this mean for the development of CSBB?</description>
		<content:encoded><![CDATA[<p>Brian, two other semi-related questions:</p>
<p>(1) If you open source the code to CSFBL won&#8217;t current CSFBLer&#8217;s be able to see all the hidden modifiers? People would be able to calculate greed factors, etc.</p>
<p>(2) What does this mean for the development of CSBB?</p>
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		<title>By: brian</title>
		<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/#comment-411944</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Fri, 06 Feb 2009 14:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidesofmarch.com/?p=339#comment-411944</guid>
		<description>Your curiosity is one I share. I don&#039;t want people to take the code and start their own fee-based service using it -- that&#039;s outside the spirit of the game and of what I want it to be. I&#039;m not sure how GPL handles that with regard to service-enabling applications (which is, in a sense, what CSFBL is). 

Hopefully someone can shed light on that issue (without me having to go pay a lawyer!).</description>
		<content:encoded><![CDATA[<p>Your curiosity is one I share. I don&#8217;t want people to take the code and start their own fee-based service using it &#8212; that&#8217;s outside the spirit of the game and of what I want it to be. I&#8217;m not sure how GPL handles that with regard to service-enabling applications (which is, in a sense, what CSFBL is). </p>
<p>Hopefully someone can shed light on that issue (without me having to go pay a lawyer!).</p>
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		<title>By: MeddlePAL</title>
		<link>http://www.sidesofmarch.com/index.php/archive/2009/02/05/looking-for-advice-on-open-source-licenses/#comment-411702</link>
		<dc:creator>MeddlePAL</dc:creator>
		<pubDate>Fri, 06 Feb 2009 08:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.sidesofmarch.com/?p=339#comment-411702</guid>
		<description>The nice thing about the GPL is that if a commercial entity did want to use your source in their own app if they make any modifications it has to be made available. If you go with the 2 license route, you do lose that one perk - which is that a commercial team could potentially improve your software, and make the change available to other interested developers in the community

However, I could definitely see being more than a bit annoyed if some company did pick up the CSFBL engine and turn it into a profit making game/service.

One curiosity: Say you went the two license route, and a company wants to use the source code to open a CSFBL-clone service. This clone service charges $X. Now, they are not distributing a standalone version of the game, but rather a service. They are making a profit through the use of your work. Do they need to use the &quot;commercial&quot; license, or can they get away with the GPL licensed version? How does the GPL handle such a situation? Does it differentiate between a service provided and a standalone binary app that is sold/licensed.</description>
		<content:encoded><![CDATA[<p>The nice thing about the GPL is that if a commercial entity did want to use your source in their own app if they make any modifications it has to be made available. If you go with the 2 license route, you do lose that one perk &#8211; which is that a commercial team could potentially improve your software, and make the change available to other interested developers in the community</p>
<p>However, I could definitely see being more than a bit annoyed if some company did pick up the CSFBL engine and turn it into a profit making game/service.</p>
<p>One curiosity: Say you went the two license route, and a company wants to use the source code to open a CSFBL-clone service. This clone service charges $X. Now, they are not distributing a standalone version of the game, but rather a service. They are making a profit through the use of your work. Do they need to use the &#8220;commercial&#8221; license, or can they get away with the GPL licensed version? How does the GPL handle such a situation? Does it differentiate between a service provided and a standalone binary app that is sold/licensed.</p>
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