Posted on March 24th, 2005%
If the graphics in the old arcade games were bad (as I talked about in a past blog post), the graphics in text adventure games were, well, horrible. Actually you can’t judge them because there were no graphics.
Text adventures for me, and for many others, started with this:
You are in an open field west of a big white house with a boarded front door.There is a small mailbox here.
That was how Infocom’s Zork I started. This game started what was to be a good run for a company that wrote good games without graphics – imagine that! We had to think, type our commands in plain english (no l33tsp33k). Ah, the days when command of our language meant something to gaming.
Infocom is long and gone (Activision bought the rights to their games a while back). You can still buy the Infocom games in shrink-wrap packaging through Amazon, but there’s other ways to enjoy . . .
→ Read More: Another look back: Text adventures and Infocom
Posted on February 24th, 2005%
As reported on Gamasutra, Feb 17 2005:
Leland Yee (D-San Francisco), California’s Speaker pro tem, has introduced a bill into the California legislature that would prohibit children under 17 from purchasing videogames that depict serious injury to human beings….
“When you push a computer button, you are pulling the trigger,” Yee said, explaining the need for such strict labels on the games industry as opposed to movies or TV. “Children are developing the skills to stalk, maim and shoot people.” …
Doesn’t the network news often depict stories and content about stalking, maiming, and shooting? An interesting sociological study would be to understand the impact of “news” stories depicting violent crime, and “games” depicting violent crime. We all understand that exposure to something can make it more bearable, even acceptable (such as the tendency of domestic violence to span generations). However, exposure to something can also make you more aware of the negative aspects of it (such as the tendency to avoid . . .
→ Read More: California’s proposed video game legislation (again!)
Posted on September 22nd, 2004%
[This article is largely copied from a post I made on the International Game Developers Association Web site. The original post can be found on the IGDA's Online Games forum.]
Is a successful Web-based game something that pays for itself (bandwidth, infrastructure, etc.)? Is it something that provides adequate financial reward compared to the development effort? Is it something that generates enough popularity to generate marketing awareness for some other entity?
The answer really depends on the intent of the developer. A hobbyist may want a game to cover his expenses. An independent may want the game to generate some amount of revenue to justify his continued effort in it, ignoring the initial development effort (which was most likely done in spare time without any initial working capital). A traditional company will certainly measure success by the total return on investment, considering development and operating costs, but may consider a Web game a "success" if it exists more as a . . .
→ Read More: What defines success for a Web-based game?
Posted on September 13th, 2004%
To prove that thirty-year-old technology still has a place today, Atari is releasing the Atari Flashback Classic Game Console – essentially a new console video game that has two controllers and twenty classic Atari games built right in. This is not intended to compete with the likes of the PlayStation 2. Rather, it is intended to give people who yearn for the retro games of the Atari 2600 and Atati 7800 something to satisfy their yearning.
Note that the games included are the video game console versions and not the arcade versions – meaning 16-color graphics and pretty stale gameplay will be the norm. Then again, if you throw on your bell-bottoms and find some old recordings of Wolfman Jack to put on the stereo, you just might be sent back in time some 20 to 30 years, and you just might enjoy yourself.
. . .
→ Read More: You can go back: Atari Flashback™ Classic Game Console
Posted on September 7th, 2004%
As reported by the Associated Press, Atari has ?plans to reissue scores of its classic titles from yesteryear on a single disc that can be played on the game consoles Xbox and PlayStation 2.?
All this fun stuff reminds me of an old blog entry I wrote a while back…
Well, they were great 20 years ago…
Pong, Space Invaders, Donkey Kong…
If you were born between 1965 and 1975, you were fortunate enough to experience the Golden Age of Video Games. Those of us of this generation were post-Baby Boom and pre-Generation X; we were the first computerized, video game generation. We were the first electronic generation. We were Generation V-G. It was wonderful.
Asteroids, Super Mario Brothers, Pac Man…
What brought me to this? A simple article on the Web edition of Electronic Gaming Monthly, aptly entitled Child’s Play. This article is a synopsis of what happens when a bunch of 10 to 13 year-olds (who probably can’t program . . .
→ Read More: Atari to Reissue Scores of Old Games / “Well, they were great 20 years ago…”
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